![]() When the citizenry refuses to pay for this service, he retaliates by turning his power that he put in his instrument on their children, leading them away as he had the rats. In the 16th century the story was expanded into a full narrative, in which the piper is a rat-catcher hired by the town to lure rats away with his magic pipe. The earliest references describe a piper, dressed in multicolored ("pied") clothing, leading the children away from the town never to return. ![]() The way you balance that out is to make them immune to normal healing spells or potions similar to undead.The Pied Piper of Hamelin is the subject of a legend concerning the departure or death of a great number of children from the town of Hamelin (Hameln), Lower Saxony, Germany, in the Middle Ages. That being said a Succubus according to some DND lore was also the original source for creating greater vampires and many fiends feed on life force for sustenance so I feel regaining hp from draining kiss should be handled the same way as a vampiric drain spell. Often, a succubus will do both, using their charms to manipulate an authority figure to whatever nefarious purposes their master has set them to, and corrupting the souls of some commonfolk on the side. ![]() They make for excellent manipulators and spies who work more subtly, either charming an important figure and forcing them to further her plans (and making that figure appear to be the antagonist to the players) or methodically corrupting men and women in a community to claim their souls. The important thing to note about playing a succubus is that it's not really the type of creature to get into a straight-up fight. The draining kiss is already extremely potent reducing max hit points by such a huge amount can effectively take a player character out of the rest of the adventuring day, and it makes for an excellent departing move to make an adventuring party think twice about pursuing it. Just to address both of these comments and anyone else coming by that may be thinking the same a succubus is not a vampire. I feel like the draining kiss should heal or buff the succubus in some way, and maybe give it sneak damage like it had in 3.5 so it can pick off foes with its charmed ally. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa. The target dies if this effect reduces its hit point maximum to 0.Įtherealness. ![]() This reduction lasts until the target finishes a long rest. The target's hit point maximum is reduced by an amount equal to the damage taken. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The fiend kisses a creature charmed by it or a willing creature. If it charms another, the effect on the previous target ends.ĭraining Kiss. ![]() The fiend can have only one target charmed at a time. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. The charmed target obeys the fiend's verbal or telepathic commands. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Monstrous Compendium Vol 3: Minecraft CreaturesĬlaw (Fiend Form Only). ![]()
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